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Recti 1.2.4
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Data structures and algorithms for global routing in physical design. More...
#include <algorithm>#include <cmath>#include <deque>#include <limits>#include <memory>#include <optional>#include <recti/generic.hpp>#include <recti/interval.hpp>#include <recti/point.hpp>#include <string>#include <unordered_map>#include <vector>

Go to the source code of this file.
Classes | |
| class | recti::RoutingNode< IntPoint > |
| Represents a node in the global routing tree. More... | |
| class | recti::GlobalRoutingTree< IntPoint > |
| Represents the entire global routing tree. More... | |
| class | recti::GlobalRouter< IntPoint > |
| Manages the global routing process, constructing a GlobalRoutingTree. More... | |
Namespaces | |
| namespace | recti |
Enumerations | |
| enum class | recti::NodeType { recti::Steiner , recti::Terminal , recti::Source } |
| Defines the type of a routing node. More... | |
Functions | |
| std::string | recti::to_string (const NodeType routing_node_type) |
| Converts a NodeType enum value to its string representation. | |
| template<typename IntPoint > | |
| std::string | recti::visualize_routing_tree_svg (const GlobalRoutingTree< IntPoint > &tree, std::optional< std::vector< typename GlobalRoutingTree< IntPoint >::Keepout > > keepouts=std::nullopt, const int width=800, const int height=600, const int margin=50) |
| template<typename IntPoint > | |
| void | recti::save_routing_tree_svg (const GlobalRoutingTree< IntPoint > &tree, std::optional< std::vector< typename GlobalRoutingTree< IntPoint >::Keepout > > keepouts=std::nullopt, const std::string &filename="routing_tree.svg", const int width=800, const int height=600) |
| template<typename IntPoint > | |
| std::string | recti::visualize_routing_tree3d_svg (const GlobalRoutingTree< IntPoint > &tree, std::optional< std::vector< typename GlobalRoutingTree< IntPoint >::Keepout > > keepouts=std::nullopt, const int scale_z=100, const int width=800, const int height=600, const int margin=50) |
| template<typename IntPoint > | |
| void | recti::save_routing_tree3d_svg (const GlobalRoutingTree< IntPoint > &tree, std::optional< std::vector< typename GlobalRoutingTree< IntPoint >::Keepout > > keepouts=std::nullopt, const int scale_z=100, const std::string &filename="routing_tree3d.svg", const int width=800, const int height=600) |
Data structures and algorithms for global routing in physical design.
This file provides the core components for constructing and manipulating routing trees, including nodes, the tree structure itself, and a global router that can build these trees with various strategies (simple, with Steiner points, and with wirelength constraints). It also includes utilities for visualizing the routing trees.